

LMG's in close quarters combat, SMG's at a distance, pistols at a distance, assault rifles in close quarters. I have around 60+ days of playtime across MW2, BLOPS and MW3, and I would use all weapons (except shotguns) at all ranges.

The weapons will do different damage at different ranges, but if you have a game where all weapons can do damage at long range, you have to design the game around it, and you end up with a game where the differences between the weapons aren't that significant. You don't really see this type of distinction and uniqueness to LMG's, SMG's, AR's, and pistols in CoD, because all of them have the pinpoint ADS mode, where the hipfire crosshair will be replaced with a dot. In Halo 1, the assault rifle has one aiming-mode hipfire, and it means the bullets will be the most effective the more area of the large crosshair the enemy covers. Some games have drop-off, but in comparison to games where there is no "pinpoint precision mode", you instead usually have a crosshair telling you "the bullet will land somewhere inside this area", with the crosshair and area differing from weapon to weapon. In CoD, the ranges you're fighting at, you can with an SMG, AR and pistol, get hitmarkers from almost every type of range because you can ADS and get pinpoint precision, with the game telling you "this is where the bullet will land". I'm not saying they're all exactly the same, but that a baseline level of precision is added to all pistols, SMG's and Assault rifles. Thread Aiming down the sights (ADS) is terrible and should not be the norm
